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Old Oct 13, 2007, 10:06 AM // 10:06   #321
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Quote:
Originally Posted by Sekkira
Oh noes! Paragons got 1 skills hit slightly! It's the end of the world!
You sir/madam, win this thread.

Honestly folks, AR is still a great skill, even considerably overpowered still.
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Old Oct 13, 2007, 10:11 AM // 10:11   #322
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Proposed fix to Aggressive Refrain:

Make it work somewhat like Flurry with the penalty of Life Attunement.


For 5...21 seconds, you attack 25% faster but deal 30% less damage. This Echo is reapplied every time a Chant or Shout ends on you.


- It actually stays the same for support Paragons, who are getting near useless now.

- It gets the much needed nerf for 8 Paragon spike teams.



Or if you REALLY insist on debuffing the Paras in all circumstances, simply make it like this:


For 5...21 seconds, you attack 25% faster but have -20 Armor. This Echo is reapplied every time a Chant or Shout ends on you.


Cracked Armor just makes no sense at all. It's potentially going to get abused in the form of Plague Touch/Signet/Sending anyway.

But it's simply not going to stop the one thing that should get nerfed: spike teams.

Last edited by Lagg; Oct 13, 2007 at 10:16 AM // 10:16..
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Old Oct 13, 2007, 10:17 AM // 10:17   #323
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Or just make it like this:
For 5...21 seconds, you attack 25% faster but you suffer from -20 armor while attacking. This Echo is reapplied every time a Chant or Shout ends on you.

Right now it's messed up, henches/heroes in PvE pump all their energy in you in order to remove Cracked Armor. And besides, it just makes no sense to me at all;
Paragon: Watch Yourself! Paragon: Oh snap! It broke my armor.
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Old Oct 13, 2007, 10:22 AM // 10:22   #324
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The new mesmer buffs (Energy Surge/Burn & Ineptitude) are pretty leet. I still don't get it why they nerfed Shield of Regen, Shield of Deflection and the Conjures though. Imo, they weren't overpowered.
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Old Oct 13, 2007, 10:37 AM // 10:37   #325
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Please return SoD to way it was.. or atleast make the recharge to 8 sec =_+...
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Old Oct 13, 2007, 10:39 AM // 10:39   #326
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I've been gone for awhile, why does Deadly paradox need a nerf?

I can tell right now, you nerf deadly paradox or shadowform (I think thats what people are complaining about) Pve sins wont be happy, sins rely on shadowform generally when farming OR when running.... its just useful for that 20 seconds of invincibility.

and I always thought gaze of contempt crapped all over shadowform,


And shadow refugee buff is needed but not like this -_- conditional heal buff or make it heal when you activate the skill (1/4 casting time plz)
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Old Oct 13, 2007, 10:45 AM // 10:45   #327
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Angry Paragon nerf

Paragon nerf
I don’t really like forums so I’m not happy to be here.
However, as this is the only way for a person who plays GW to express his thoughts on how the game is developing, here I am.

Well, Buff, buff, nerf, buff, buff, buff, nerf, nerf, STOP!

I play PvE 90% of the time and PvP only in random arenas to unlock skills.
Not many of the changes in the latest update will affect my characters.

However, and I guess that why I had to sit here and read all these damn posts. I’m not happy with the change made to the Paragon skill “Go for the Eye’s”.
How it seems to work in my build is I use the skill”GFTE” then need to wait 4 seconds and then build up the adrenalin from 0. Where did that adrenalin I was just building up in the last 4 seconds go? Can I have that back? Or increase the amount of adrenalin needed if you think it’s to powerful with only 4.

Thx Drequlies
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Old Oct 13, 2007, 10:49 AM // 10:49   #328
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Quote:
Originally Posted by ensoriki
I've been gone for awhile, why does Deadly paradox need a nerf?
Deadly paradox sin spike would be the main reason, using Dancing Daggers -> Entangling Asp -> Signet of Toxic Shock along with other DA skills like Augury of Death. Paradox makes the spike heavy pressure as well due to practically non-existent recharge on skills.

Quote:
I can tell right now, you nerf deadly paradox or shadowform (I think thats what people are complaining about) Pve sins wont be happy, sins rely on shadowform generally when farming OR when running.... its just useful for that 20 seconds of invincibility.
You don't think that it's odd to allow a class like an A/Me or Me/A a full minute of invulnerability (arc echo, deadly paradox)? I certainly did when I realized I could run anywhere on the map relying on Shadow Form.
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Old Oct 13, 2007, 10:50 AM // 10:50   #329
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The ritualist spirit spammer just got truly screwed!
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Old Oct 13, 2007, 10:51 AM // 10:51   #330
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The update isn't that bad, Aggressive Refrain is now fine, there are a lot of spells which still need to be buffed.

Some of the mesmer buffs however are plain retarded and really aren't needed.
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Old Oct 13, 2007, 10:57 AM // 10:57   #331
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I love this update, and not a single one of my skillbars got touched

And damnit ANet, give me chance to actually finish GW:EN, now I have to finish it to try hard mode
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Old Oct 13, 2007, 11:01 AM // 11:01   #332
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Deadly paradox didn't get touched and Angorodon's Gaze got a very slight nerf. How pathetic really.
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Old Oct 13, 2007, 11:08 AM // 11:08   #333
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Quote:
Originally Posted by Drequlies
Paragon nerf
I don’t really like forums so I’m not happy to be here.
However, as this is the only way for a person who plays GW to express his thoughts on how the game is developing, here I am.

Well, Buff, buff, nerf, buff, buff, buff, nerf, nerf, STOP!

I play PvE 90% of the time and PvP only in random arenas to unlock skills.
Not many of the changes in the latest update will affect my characters.

However, and I guess that why I had to sit here and read all these damn posts. I’m not happy with the change made to the Paragon skill “Go for the Eye’s”.
How it seems to work in my build is I use the skill”GFTE” then need to wait 4 seconds and then build up the adrenalin from 0. Where did that adrenalin I was just building up in the last 4 seconds go? Can I have that back? Or increase the amount of adrenalin needed if you think it’s to powerful with only 4.

Thx Drequlies
For times such as these, there is one picture I believe truly expresses your whinge on the subject that you have to actually think about your build:

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Old Oct 13, 2007, 11:10 AM // 11:10   #334
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If people thought on their builds like Sekkira thought on her posts, it'd confirm why I never PUG with idiots.
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Old Oct 13, 2007, 11:12 AM // 11:12   #335
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So let me get this straight - you only need to complete at LEAST 16 pages (assuming you have 1K - easy to get) of the dungeon book, and you get R5?
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Old Oct 13, 2007, 11:23 AM // 11:23   #336
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Quote:
Originally Posted by Darkobra
If people thought on their builds like Sekkira thought on her posts, it'd confirm why I never PUG with idiots.
I don't like recycling cliche pictures either. It just seemed appropriate.
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Old Oct 13, 2007, 11:32 AM // 11:32   #337
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Quote:
Originally Posted by kvndoom
Your statement illustrates your one-dimensional mindset. It shows that you believe spirit spamming is the only way to play a Rit, and that is totally not true. Believe it or not, there are spirits whose health doesn't affect their usefulness. And there are good Rit builds out there that don't require spirits at all. And I guess if the overpowered elementalists can burn your spirit nest so easily, then you don't feel that strategic positioning or kiting is important either. You've basically said that you feel you should be entitled to sit in one spot and passively dump out spirits and do nothing else since the spirits do all the work, and be successful in doing so.
Lets see, in a word DUH!

The bulk of the Rits skills are linked to spirits, Rits "dump out spirits" however only a noob would sit in one spot and do it. So yes Rits should be allowed to dump out spirits it is/was there main function! Destroying that ability as they have all but done is the same as taking away the the AoE spells from Eles.

Sure you can play Rits differently with some odd hybrid builds but no one deserved to be punished for playing them exactly the way they were meant to be played which is exactly what this nerf did.

Personally I think the "balancing team" should go out and get a Websters dictionary and familierize them selves with the term "Resignation" then put it to use. To not do so would be a great disservice to the entire Guild Wars gaming community.
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Old Oct 13, 2007, 11:40 AM // 11:40   #338
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WTF, Searing Flames is going to be so fun now. ^^
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Old Oct 13, 2007, 11:42 AM // 11:42   #339
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Quote:
Originally Posted by Avarre
Deadly paradox sin spike would be the main reason, using Dancing Daggers -> Entangling Asp -> Signet of Toxic Shock along with other DA skills like Augury of Death. Paradox makes the spike heavy pressure as well due to practically non-existent recharge on skills.



You don't think that it's odd to allow a class like an A/Me or Me/A a full minute of invulnerability (arc echo, deadly paradox)? I certainly did when I realized I could run anywhere on the map relying on Shadow Form.

Seems like I havent actually been that long.

Signet of toxic shock needs its old recharge.
Dancing daggers needs its prebuff damage
Mantis touch needs to be a spell like entangling (cast from a distance), makes the meta game varied!
Shadow refuge needs to Conditional heal bonus... 40...140 (16)plz.


Shadowform and DP I made a propose in the pvp section.
Shadowform. Whenever you attack or use an attack skill apply crippled for 20...5 seconds.

Ya an entire 1 minute of invincibility 2 things

For that entire minute... you sacrificed damage.
But if your crippled for attacking (being in a shadow does mean SHADOW)
people will kite from you
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Old Oct 13, 2007, 11:54 AM // 11:54   #340
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Quote:
Originally Posted by Cobalt
Lets see, in a word DUH!

The bulk of the Rits skills are linked to spirits, Rits "dump out spirits" however only a noob would sit in one spot and do it. So yes Rits should be allowed to dump out spirits it is/was there main function! Destroying that ability as they have all but done is the same as taking away the the AoE spells from Eles.

Sure you can play Rits differently with some odd hybrid builds but no one deserved to be punished for playing them exactly the way they were meant to be played which is exactly what this nerf did.

Personally I think the "balancing team" should go out and get a Websters dictionary and familierize them selves with the term "Resignation" then put it to use. To not do so would be a great disservice to the entire Guild Wars gaming community.
I think they more put them where they should have been in the first place than "punish people for playing them the way they were meant to be played." If, from day one of Factions, all spirits had had 50 less health than they did for the past 1.5 years, then people would have played around that and been used to it. But again, the sense of entitlement comes into play, and once something in the game changes, people cry foul as if it was a personal attack. And frankly, it was the Communing line that caused the most problems in game balance and all the Rit hate that has been around for 18 months, so I won't shed a tear to see it get hit. Anet shouldn't have reversed the exhaustion mechanic; that would have worked just as well, but they gave in to the whiners and reversed it. I wouldn't be surprised to see them cave in to whining again. I play a Rit in 4-man arena quite often, and this change doesn't bother me a bit.

I actually agree that Anet has almost no clue how to properly balance this game of theirs, but some of the changes they made in this update are pretty good.
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